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May 7, 2019 20:32:10 GMT 10
Post by housrorrgeschblurad on May 7, 2019 20:32:10 GMT 10
Main category: Games
Sub category: Adventure
Developer: Big Fish Games
Filesize: 614400
Title: Mystery Trackers: The Void
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Mystery Trackers: The Void vers 1.2
Whereas arrays are value types, WHLSL achieves reference semantics using two other types: safe pointers and array references.
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Fixed a bug where error messages would compound when a node was reconstructedFixed a bug where signature checking in event nodes didn't handle split pins correctly, causing a bogus message if any pins were split Fixed a bug where UK2Node_Event::IsFunctionEntryCompatible wasn't consistently looking at the delegate pin name
Added a feature where plugins included in a project through the .uproject's 'AdditionalPluginDirectories' list automatically get included in the generated code project (for Visual Studio, etc.).
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Can you uncover what they’re after and stop them before it’s too late? Using setters is very natural: Online Subsystem (OSS) consistency cleanup - all OSS classes use the instance name passed into the CreateFactory function - nothing uses the default constructor - OnlineSubsystemImpl requires two params now (OSS name, Instance name) - added GetSubsystemName to return OSS name from OnlineSubsystemNames.h Allowed blend by int and enum to appear in the context menu when dragging off a pose pin in animation Blueprints Fix issues where the cooked AssetRegistry Tag white/blacklist was not working properly with Blueprint classes Death Under Tuscan Skies: A Dana Knightstone Novel Fixed: Redundant render target clears in mobile rendering The Treasures of Mystery Island: The Ghost Ship
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